Added: Megen Stanback - Date: 02.03.2022 18:52 - Views: 17644 - Clicks: 8422
The paper at hand investigates forms and interpretations of author personae in autobiographical videogames. Therefore, the paper considers the creation and distribution of autobiographical games as a playful form of identity politics. For that purpose, a comparative content analysis cf. The corpus includes explicitly autobiographical sketches like Gravitation and Dys4ia , but also cases in which the autobiographical characteristics are only implied like The Average Everyday Adventures of Samantha Browne as well as less polished, sometimes unfinished vignettes.
This approach will be selectively complemented by a rhetorical analysis of paratextual elements such as developer statements and user comments. Play and games are increasingly recognized as modes of conceptualizing and expressing individual identity Frissen et al. InPrint, vol. Playful Identities. Thissen, R. Zijlmans eds. Huizinga, J , Homo Ludens. Hanitzsch eds. Schleser eds. Palgrave Macmillan, New York, pp. John, B Halmari eds. Glas, S. Lammes, M. Keywords: autobiographical games, procedural rhetoric, amateur game-making. Abstract The paper at hand investigates forms and interpretations of author personae in autobiographical videogames.
Downlo Download data is not yet available. How to Cite. Werning, S. Persona Studies , 3 1 , Vol 3 No 1 Copyright Notice. Make a Submission.Persona h game
email: [email protected] - phone:(618) 602-6668 x 2887
Persona 5 Strikers review: A fun spin-off, but one that's neither as vital nor engrossing as the original