Added: Keith Marcellus - Date: 10.11.2021 23:18 - Views: 38061 - Clicks: 8267
Pastebin API tools faq. up. Breeding Season 7. Jan 8th, Not a member of Pastebin yet? Up , it unlocks many cool features! These are the current debug codes as of 7. Fair warning: these have a decent possibility of screwing up your game, so make a back-up save before using any of them. Make sure you don't miss the periods, include spaces, and everything is case sensitive. Don't include quotation marks from the examples.
Unlocks a trait so that it can be found in the store or ordered. Do enter any spaces normally in the trait name. Note: To set the player's level type "selevel" for the stat. You can set impossible stat values using this code like DEX, etc , but it will probably break the game.
Plays the given event. If you add ignoreqs it will ignore event requirements this can break the event. Example: "playevent. Changes the faces of all monsters with the given monster name to the given face . Example: "facechange. Changes the hair style of all monsters with the given monster name to the given hair .
Example: "hairchange. Changes the color scheme of all monsters with the given monster name to the given color scheme . Example: "colorschemechange. Changes the skin tone of all monsters with the given monster name to the given skin tone . Example: "skintonechange. Adds a trait with the given trait name to all monsters with the given monster name. If the trait is a stacking trait, you can enter this code multiple times in order to increase the stack by one.
If you use this code to give a monster a trait that would normally change its type like Genderbent or Neoteny , then the trait will be inactive, but will be active on any offspring it's passed down to. You can add traits even if you haven't unlocked them yet, as long as you know the name. Example: "addtrait. Too Stronk" will give all monsters named Amelia one stack of the Too Stronk trait. Sets the deated stat of all monsters with the given monster name to the given stat amount value. Note: To change monster level type "selevel" for the stat.
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Breeding Season Debug Codes